import pygame
import time
import random
# Initialize Pygame
pygame.init()
# Define colors
white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
# Set the screen size
dis_width = 600
dis_height = 400
dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('Snake Game')
# Set the clock
clock = pygame.time.Clock()
# Snake block size and speed
snake_block = 20 # Increased block size for larger snake and food
snake_speed = 8 # Snake speed
# Font for displaying score
font_style = pygame.font.SysFont("bahnschrift", 25)
score_font = pygame.font.SysFont("comicsansms", 35)
# Function to display the current score
def Your_score(score):
value = score_font.render("Your Score: " + str(score), True, white)
dis.blit(value, [10, 5])
# Function to draw the snake
def our_snake(snake_block, snake_list):
for x in snake_list:
pygame.draw.rect(dis, green, [x[0], x[1], snake_block, snake_block])
# Function to display the game over message
def message(msg, color):
mesg = font_style.render(msg, True, color)
dis.blit(mesg, [dis_width / 6, dis_height / 3])
# Function to display the start screen
def start_screen():
while True:
dis.fill(blue)
message("Welcome! Press ENTER to Start :-)", white)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RETURN: # Enter key to start the game
return # Exit the start screen and start the game
# Game loop
def gameLoop():
start_screen()
game_over = False
game_close = False
# Initial position of the snake
x1 = dis_width / 2
y1 = dis_height / 2
# Snake movement variables
x1_change = 0
y1_change = 0
# Snake body list
snake_List = []
Length_of_snake = 1
# Random food position
foodx = round(random.randrange(0, dis_width - snake_block) / 20.0) * 20.0
foody = round(random.randrange(0, dis_height - snake_block) / 20.0) * 20.0
while not game_over:
while game_close:
dis.fill(black)
message("You Lost! Press Q-Quit or C-Play Again", red)
Your_score(Length_of_snake - 1)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_over = True
game_close = False
if event.key == pygame.K_c:
gameLoop()
# Handle user input
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -snake_block
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = snake_block
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -snake_block
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = snake_block
x1_change = 0
# Check for wall collision
if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
game_close = True
x1 += x1_change
y1 += y1_change
dis.fill(black)
if (Length_of_snake - 1) % 5 == 0 and Length_of_snake != -1:
pygame.draw.rect(dis, red, [foodx, foody, snake_block, snake_block])
else:
pygame.draw.rect(dis, yellow, [foodx, foody, snake_block, snake_block])
snake_Head = []
snake_Head.append(x1)
snake_Head.append(y1)
snake_List.append(snake_Head)
if len(snake_List) > Length_of_snake:
del snake_List[0]
# Check for self-collision
for x in snake_List[:-1]:
if x == snake_Head:
game_close = True
# Draw the snake and update the screen
our_snake(snake_block, snake_List)
Your_score(Length_of_snake - 1)
pygame.display.update()
# Check if the snake eats the food
if x1 == foodx and y1 == foody:
if (Length_of_snake - 1) % 5 == 0:
foodx = round(random.randrange(0, dis_width - snake_block) / 20.0) * 20.0
foody = round(random.randrange(0, dis_height - snake_block) / 20.0) * 20.0
Length_of_snake += 2
else:
foodx = round(random.randrange(0, dis_width - snake_block) / 20.0) * 20.0
foody = round(random.randrange(0, dis_height - snake_block) / 20.0) * 20.0
Length_of_snake += 1
clock.tick(snake_speed)
pygame.quit()
quit()
# Run the game loop
gameLoop()
top of page
기능을 테스트하려면 라이브 사이트로 이동하세요.
Really Simple Snake Game
Really Simple Snake Game
댓글 0개
좋아요
댓글(0)
bottom of page