#include <stdio.h>
#include <windows.h>
#define UP 1
#define DOWN 2
#define LEFT up 3
#define RIGHT up 4
int player=0,end=0,start=0;
//x=14 21칸 이동
//y=6 13칸이동
char map[295][79]={};
void mapload()
{
int xwall,ywall;
for(ywall=0;ywall<=79;ywall++)
{
for(xwall=0;xwall<=295;xwall++)
{
printf("%c",map[xwall][ywall]);
}
printf("\n");
}
}
int main()
{
int xwall,ywall;
for(ywall=0;ywall<=79;ywall++)
{
for(xwall=0;xwall<=295;xwall++)
{
if(xwall==0||xwall==295||ywall==0||ywall==79)
map[xwall][ywall]='#';
else
map[xwall][ywall]=' ';
}
}
mapload();
}