<!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title>FirstGame</title> <style> *{ padding:0; margin:0; } #game{ width:1500px; height:900px; border:solid black 1px; } #character{ width:20px; height:20px; position:absolute; background-color: blue; } </style> </head> <body> <div id="game"> <div id="character"></div> </div> </body> <script> var character = document.getElementById("character") var bothL = 0 var bothT = 0 var interval; var playerSpeed = 1; press = 0; /////Player Skill While Red/////// var special = setInterval(reddie => { if(character.style.backgroundColor == "red"){ playerSpeed = 6 } if(character.style.backgroundColor == "blue"){ playerSpeed = 2 } if(character.style.backgroundColor == "green"){ playerSpeed = 1 } }) addEventListener("click", event => { }) function moveLeft(){ var characterLeft = parseInt(window.getComputedStyle(character).getPropertyValue("left")) if(characterLeft > 0){ character.style.left = characterLeft - playerSpeed + "px" } } function moveRight(){ var characterLeft = parseInt(window.getComputedStyle(character).getPropertyValue("left")) if(characterLeft < 1480){ character.style.left = characterLeft + playerSpeed + "px" } } function moveUp(){ var characterTop = parseInt(window.getComputedStyle(character).getPropertyValue("top")) if(characterTop > 0){ character.style.top = characterTop - playerSpeed + "px" } } function moveDown(){ var characterTop = parseInt(window.getComputedStyle(character).getPropertyValue("top")) if(characterTop < 880){ character.style.top = characterTop + playerSpeed + "px" } } document.addEventListener("keydown", event => { if(bothL == 0){ bothL++ if(event.keyCode === 65) interval = setInterval(moveLeft, 1); if(event.keyCode === 68) interval = setInterval(moveRight, 1); } if(bothT == 0){ bothT++ if(event.keyCode === 87) interval = setInterval(moveUp, 1); if(event.keyCode === 83) interval = setInterval(moveDown, 1); } if(event.keyCode === 69){ press++ if(press % 3 == 1) character.style.backgroundColor = "blue" else if(press % 3 == 2) character.style.backgroundColor = "green" else character.style.backgroundColor = "red" } }) addEventListener("keyup", event => { bothL = 0 bothT = 0 clearInterval(interval) }) </script> </html>
/*
#include <stdio.h>
int main()
{
int a, b, arr[12][12] = {}, i, j;
for(i = 0; i < 10; i++){
for(j = 0; j < 10; j++){
scanf("%d", &arr[i][j]);
}
}
for(i = 0; i < 10; i++){
scanf("%d", &arr[10][i]);
}
for(j = 0; j < 10; j++){
if(arr[10][j] == 1){
for(i = 9; i >= 0; i--){
if(arr[i][j] < 0){
printf("%d fall\n", j + 1); break;
}
else if(arr[i][j] > 0){
printf("%d crash\n", j + 1); break;
}
else if(i==0){
printf("%d safe\n", j + 1);
}
}
}
}
}
#include <stdio.h>
int main()
{
int a, mx, arr[51][51] = {}, i, j;
scanf("%d", &a);
mx = a*a;
i=0;
j=a/2;
for(mx = 1; mx <= a*a; mx++){
arr[i][j] = mx;
if(mx % a != 0){
if(i!=0) i--;
else i=a-1;
if(j!=a-1) j++;
else j=0;
}
else{
i++;
}
}
for(i = 0; i < a; i++){
for(j = 0; j < a; j++){
printf("%d ", arr[i][j]);
}
printf("\n");
}
}
*/
/*7
#include <stdio.h>
int main()
{
int a, b, c = 0, x, y, arr[10][10] = {}, i, j;
for(i = 0; i < 9; i++){
for(j = 0; j < 9; j++){
scanf("%d", &arr[i][j]);
}
}
scanf("%d %d", &x, &y);
x--;
y--;
if(arr[x][y] == 1){
printf("-1");
}
else if(arr[x][y] == 0){
for(i = x-1; i <= 1 + x; i++){
for(j = y-1; j <= 1 + y; j++){
if(i>=0
&& i < 9
&& j >=0
&& j < 9
&& arr[i][j] == 1){
c++;
}
}
}
printf("%d", c);
}
}
*/